![]() ![]() However, production began much, much earlier – in 2014. Hello Neighbor came out officially in 2017, about four years into Tinybuild’s publishing career, with an alpha released in 2016. Their stuff was cuddly, cute, and 2-D, so a 3-D horror game was a wild left turn to make. The company behind Hello Neighbor specifically was more used to mobile games, but did a surprisingly good job on the alpha, something totally out of their wheelhouse and decidedly more mature than the pet simulator games they used to make (and still do make). Tinybuild gets around, and it’s released 40 games since it began working as a publisher in 2014. Their general vibe is visible across almost everything they help make, even non-horror themed ones like Guts and Glory and Pigeon Simulator, both of which are three-dimensional. Tinybuild has put itself behind a number of well-received games, mostly horror/comedy themed, like Happy’s Humble Burger Farm or the three spinoffs of the original Hello Neighbor. While some studios develop games entirely by themselves, others partner up with developers and act as more of a publisher, which is what TinybuildGAMES does. The game, however, slowly got further and further away from the original vision until it was merely a shell of it’s former self. It wasn’t all of it, but that was okay – game development takes time, and people were willing to wait, not yet fully jaded by the likes of games like Yandere Simulator, which has spent seven years in development now since that first alpha release. The first alpha release of the game was released in 2016, and presented fans with a lot of what they had seen in the trailers. It made big waves, and the video now sits, 5 years later, with over 3 million views. The premise is genuinely interesting and exciting! The art style is unique and has a lot of depth. ![]() It’s clearly puzzle- and stealth- based, as the player has few items with which to confront him directly. The goal is clear – your neighbor has committed a crime, and you’re a kid in over your head, trying to get out before he gets you. You watch a short cinematic of a man (the neighbor) nailing a door shut and turning out lights, before the player breaks into their house. What happened to it, that it came out and went from a solid A- to a C+? The indie game made such a splash when it was announced, and the demos felt – and looked – great.
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